// SimpleMFCExample.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "SimpleMFCExample.h" #include "SimpleMFCExampleDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSimpleMFCExampleApp BEGIN_MESSAGE_MAP(CSimpleMFCExampleApp, CWinApp) //{{AFX_MSG_MAP(CSimpleMFCExampleApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSimpleMFCExampleApp construction CSimpleMFCExampleApp::CSimpleMFCExampleApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CSimpleMFCExampleApp object CSimpleMFCExampleApp theApp; ///////////////////////////////////////////////////////////////////////////// // CSimpleMFCExampleApp initialization BOOL CSimpleMFCExampleApp::InitInstance() { if (!AfxSocketInit()) { AfxMessageBox(IDP_SOCKETS_INIT_FAILED); return FALSE; } // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CSimpleMFCExampleDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDCLOSE) { // TODO: Place code here to handle when the dialog is // dismissed with OK } //else if (nResponse == IDCANCEL) //{ // TODO: Place code here to handle when the dialog is // dismissed with Cancel //} // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }